[PDF.35sn] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
Wolfgang Engel
[PDF.je13] ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
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| #2653389 in Books | Wordware Publishing, Inc. | 2003-10-25 | Original language:English | PDF # 1 | 8.72 x1.52 x6.18l, | File type: PDF | 400 pages | ||7 of 7 people found the following review helpful.| Interesting approaches, some good tips|By wiredweird|The main sets of Tips'n'Tricks are about what you might expect: planets, suns, iridescence, water, depth of field blur, and so on. There are a few unusual ones, as well - posterization, interesting filters, even ray-tracing and general purpose computation.
The disk was a bit disappointing. Almost all of the demos w|About the Author|Wolfgang Engel is also the editor of ShaderX2: Introductions & Tutorials with DirectX 9 and the editor and a coauthor of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. He spoke at GDC 2003 and at Vision Days 2003 in Copenhagen, Denma
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
You easily download any file type for your gadget.ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 | Wolfgang Engel. I was recommended this book by a dear friend of mine.