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Unity 4.x Game AI Programming

Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe




[PDF.ev60] Unity 4.x Game AI Programming

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 | #1544917 in Books |  2013-07-23 |  2013-07-23 | Original language:English | PDF # 1 |  9.25 x.53 x7.50l,.89 | File type: PDF | 232 pages

||6 of 6 people found the following review helpful.| Ok, but could have been better.|By Mikael Gyth|Covers most of the basics concerning AI in unity. The chapters on FSM's are good. However the chapters on Behavior Trees where a big disappointment. It's basically just telling you to download and use a plugin (witch by the way have been removed and replaced with a new version that cost 200$). I had really hoped that this book woul|About the Author||Aung Sithu Kyaw |Aung Sithu Kyaw is originally from Myanmar, (Burma) and has over seven years of experience in the software industry. His main interests include game-play programming, startups, entrepreneurship, writing, and sharing know

Use your basic knowledge of Unity3D to add effective artificial intelligence to your games. This tutorial will take you through all the essentials, from flocking to pathfinding, from navigation graphs to behavior trees.

Overview

  • A practical guide with step-by-step instructions and example projects to learn Unity3D scripting
  • Learn pathfinding using A* algorithms as well as Unity3D pro features and navigation graphs.
  • Impleme...

    You can specify the type of files you want, for your device.Unity 4.x Game AI Programming   |  Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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