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Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)

Mickey Kawick




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 | #3649458 in Books |  Wordware Publishing, Inc. |  1999-03-25 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.16 x1.50 x7.50l, | File type: PDF | 712 pages

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||0 of 0 people found the following review helpful.| The book teaches you how to design your code instead of how to write them. Recommended for intermediate developers.|By Yuanzhen Hu|I am a amateur game programmer trying to create a RTS-ish game out of Flash AS3. I don't find any of the huge chunks of codes in this book helpful at all so I just skipped through all of them, and quite a few chapters talked about really ancient stu|.com |Real-Time Strategy Game Programming Using MS DirectX 6.0 should probably be read by any aspiring C/C++ game developer for its real-world perspective on the process of designing successful strategy games. Filled with tips on what works and what does

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.



You can specify the type of files you want, for your device.Real-Time Strategy Game Programming Using MS DIRECTX 6.0 (Wordware Game Developer's Library)   |  Mickey Kawick. A good, fresh read, highly recommended.

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