[PDF.92es] Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Ron Fosner
[PDF.oh94] Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
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| #4272880 in Books | Morgan Kaufmann | 2003-01-14 | Original language:English | PDF # 1 | 1.02 x7.40 x9.46l,2.15 | File type: PDF | 424 pages | ||3 of 6 people found the following review helpful.| Excellent introduction to DirectX shaders|By J. D. Rawle|If you know very little about DirectX 8 or 9 shader programming this book is an excellent introduction. It is low level assembly only, no Cg or HLSL, but in my opinion you need to know the assembly programming to ensure the best performance of your shaders. The introductory material is good, covering basic things you shou||"If you are new to shaders, there is no better way to learn the topic than to have an expert guide you from beginning to end. Ron Fosner is that guide and his well-crafted book will help you to become a competent shader programmer." ||―Dave Eberly, President
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundat...
You easily download any file type for your device.Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) | Ron Fosner. I really enjoyed this book and have already told so many people about it!