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Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))

Kelly Dempski




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 | #1022013 in Books |  Course Technology PTR |  2002-03-02 | Original language:English | PDF # 1 |  1.77 x7.42 x9.16l, | File type: PDF | 821 pages

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||7 of 9 people found the following review helpful.| Simply Amazing D3D learning book!|By A Customer|Hi! I guess I'll start by saying what do you have to know and have in order to benefit from the material covered in this book. First of all, you must have some experience in win32 programming under windows, because the author does show you the code required for your app to work, but doesn't explain it. Second, you have to have a V|About the Author|Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques

The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever y...

You can specify the type of files you want, for your device.Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))   |  Kelly Dempski. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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