[PDF.06tq] Real-Time 3D Rendering with DirectX and HLSL (Book) and DirectX Essentials LiveLessons (Video Training) Bundle
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Real-Time 3D Rendering with DirectX and HLSL (Book) and DirectX Essentials LiveLessons (Video Training) Bundle
Paul Varcholik
[PDF.ja62] Real-Time 3D Rendering with DirectX and HLSL (Book) and DirectX Essentials LiveLessons (Video Training) Bundle
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| #12219673 in Books | 2015-01-25 | Original language:English | PDF # 1 | 8.90 x1.20 x6.90l,2.41 | Binding: Misc. Supplies||About the Author|Dr. Paul Varcholik is a twenty-year veteran of the software development industry and has spent the past ten years writing video games. He was a lead software engineer at Electronic Arts working on titles including Madden NFL Football and Superma
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed
This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.
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You easily download any file type for your gadget.Real-Time 3D Rendering with DirectX and HLSL (Book) and DirectX Essentials LiveLessons (Video Training) Bundle | Paul Varcholik.Not only was the story interesting, engaging and relatable, it also teaches lessons.