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Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications

Toby Boudreaux




[PDF.pk64] Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications

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 | #5006461 in Books |  O'Reilly Media |  2009-08-22 | Original language:English | PDF # 1 |  9.19 x.41 x7.00l,.58 | File type: PDF | 192 pages

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||2 of 3 people found the following review helpful.| A Good Overview of the True Challenges of iPhone UX|By Bertrand Dufresne|This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HI|About the Author|
Toby Boudreaux has been developing for Mac OS X using Objective-C and Cocoa since 2000. He has spoken at WWDC on the topic of Hybrid Cocoa/ Web applications - a very relevant topic for the iPhone. He is the CTO of of The Barbarian Group, an

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, y...

You can specify the type of files you want, for your gadget.Programming the iPhone User Experience: Developing and Designing Cocoa Touch Applications   |  Toby Boudreaux. Which are the reasons I like to read books. Great story by a great author.

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