| #3979861 in Books | Microsoft Press | 2003-06-25 | Original language:English | PDF # 1 | 9.00 x1.30 x7.38l,2.13 | File type: PDF | 496 pages | ||7 of 9 people found the following review helpful.| Shaders and shader programming|By wiredweird|As of this writing, there doesn't seem to be a real reference manual for HLSL and the shader assembly language. This book makes a good effort at filling that role, however.
The graphics programmer is likely to find this very useful. It integrates C application code with shader examples. It also discusses on-the fly compila|About the Author|
|Founded in 1975, Microsoft (Nasdaq ‘MSFT’) is the worldwide leader in software for personal and business computing. The company offers a wide range of products and services designed to empower people through great software&mdas
Learn how to use programmable shaders in the DirectX 9 graphics pipelineand deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX teamas well as insights from leading-edge video card manufacturersinto step-by-step instruction and best practices for exploiting the programmable pipeline. You’ll see how to program sh...
You can specify the type of files you want, for your device.Microsoft® DirectX® 9 Programmable Graphics Pipeline (Developer Reference) | Kris Gray. I was recommended this book by a dear friend of mine.