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Learning LibGDX Game Development, Second Edition

Suryakumar Balakrishnan Nair, Andreas Oehlke




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 | #1273686 in Books |  2014-12-22 |  2015-01-28 | Original language:English | PDF # 1 |  9.25 x1.08 x7.50l,1.79 | File type: PDF | 500 pages

||7 of 7 people found the following review helpful.| starting with OpenGL ES and later finding LibGDX better choice to start with|By Sunghyun Kim|I am not a game software developer, but got myself interested in it recently,
starting with OpenGL ES and later finding LibGDX better choice to start with,
because LibGDX has OpenGL ES in it and it works as a game framework.

Author starts with very detailed guide on|About the Author||Suryakumar Balakrishnan Nair |Suryakumar Balakrishnan Nair is an engineering graduate from Cochin University of Science and Technology, Cochin, India with a specialization in computer science. He just loves programming and likes to keep

Wield the power of the LibGDX framework to create a cross-platform game

About This Book

  • Write your game code once and run it on a multitude of platforms using LibGDX
  • Learn about the key features of LibGDX that will ease and speed up your development cycles
  • An easy-to-follow, comprehensive guide that will help you develop games in LibGDX successfully

Who This Book Is For

This book is aimed at indie and exis...

You can specify the type of files you want, for your device.Learning LibGDX Game Development, Second Edition   |  Suryakumar Balakrishnan Nair, Andreas Oehlke. Just read it with an open mind because none of us really know.

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