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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications

Steffen Itterheim




[PDF.hp47] Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications

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 | #2538340 in Books |  Steffen Itterheim |  2010-12-02 |  2010-12-02 | Original language:English | PDF # 1 |  10.25 x.94 x8.50l,1.65 | File type: PDF | 416 pages

 | Learn iPhone and iPad cocos2d Game Development

||12 of 12 people found the following review helpful.| Do Not Order The eBook|By WH|The content of this book is pretty good. There are a lot of good sources of picking Cocos2D on the net, but it's always nice to have a good resource from which to learn a new framework. The code examples are *mostly* complete, but I noticed in a few areas that the author didn't include some crucial code that forced me to go dig into the accompan|About the Author|Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game local

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and ot...

You can specify the type of files you want, for your device.Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications   |  Steffen Itterheim. Which are the reasons I like to read books. Great story by a great author.

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