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iPhone 3D Game Programming All In One

Jeremy Alessi




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 | #3885713 in Books |  2010-06-17 | Original language:English | PDF # 1 |  1.07 x7.25 x9.05l,1.95 | File type: PDF | 432 pages

||0 of 0 people found the following review helpful.| Outstanding Purchase!|By Pamela Ferrier|Thought the book was a great purchase for the money. Book covers all development and business aspects of iOS games. I found this book from the Unity Asset Store packages sold by Jeremy Alessi. Book even comes with pre-built scenes with all assets and programming concepts taught in the book. Outstanding purchase!|5 of 6 people found the f| |Introduction. Chapter 1: Technical Basics. Chapter 2: Apple Developer Program. Chapter 3: Unity Fundamentals. Chapter 4: Unity User Interface. Chapter 5: Unity Programming. Chapter 6: Creating a Game Concept. Chapter 7: Prototyping That Concept. Chapter 8: Tak

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.



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