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Introduction to 3D Game Programming with DirectX 11

Frank Luna




[PDF.yw47] Introduction to 3D Game Programming with DirectX 11

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 | #207411 in Books |  Mercury Learning Information |  2012-02-28 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.00 x7.00 x2.00l,3.10 | File type: PDF | 600 pages

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||3 of 3 people found the following review helpful.| The overall content is excellent so far|By C. Santora|The overall content is excellent so far; I feel like I'm learning so much, understanding the material, and retaining it well. The summaries and exercises at the end of the chapters are great.

There are a couple things about the book that drive me crazy though, and the book loses one start for each.
1) The boo| |intended for C++ programmers and other intermediate level 3D programmers interested in the intricacies of DirectX, this volume on game oriented 3D graphics provides practical instruction for performing common tasks within this popular Microsoft Windows based g

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occl...

You can specify the type of files you want, for your device.Introduction to 3D Game Programming with DirectX 11   |  Frank Luna. A good, fresh read, highly recommended.

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