[PDF.08pi] Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)
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Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)
Woldgang Engel
[PDF.og57] Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)
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| #2378723 in Books | Wordware Publishing, Inc. | 1996-06-25 | Original language:English | PDF # 1 | 9.28 x1.47 x7.48l, | File type: PDF | 500 pages | ||1 of 1 people found the following review helpful.| old but still relevant|By Manchor Ko|The best part of the book is the article by Dean Calver on vertex compression. Most of the other material are good practial tricks on shaders plus tutorials. Dean's article not only gives a clever way to compress and decompress vertex position - by concating the model view matrix with his decompression matrix. His use of eigen vectors to fin|About the Author|Wolfgang F. Engel has been addicted to game programming for more than 12 years. Since the early betas of DirectX 8, he has focused on vertex and pixel shader programming.He is the author of Beginning Direct3D Game Programming and two upcoming bo
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
You easily download any file type for your device.Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library) | Woldgang Engel. Which are the reasons I like to read books. Great story by a great author.