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Character Animation With Direct3D

Carl Granberg




[PDF.nh80] Character Animation With Direct3D

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 | #2535624 in Books |  2009-04-23 | Original language:English | PDF # 1 |  8.90 x1.30 x7.30l,1.95 | File type: PDF | 304 pages

||8 of 8 people found the following review helpful.| Another very good game programming hit!|By C. Moeller|I ordered this book soon after finishing Carl Granberg's last book. The previous book delves into many helpful techniques regarding programming a game from scratch, and many different ways of doing it well.

The new book focuses on character animation, but also does it with an iterative approach, making it relative| |PART I: INTRODUCTION Chapter 1: Overview Chapter 2: DirectX Basics PART II: SKELETAL ANIMATION Chapter 3: Skinning a Mesh Chapter 4: Skinned Animation Chapter 5: Advanced Animation Techniques PART III: RAGDOLL PHYSICS Chapter 6: Basic Physics Chapter 7: Ragdol

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'l...

You can specify the type of files you want, for your device.Character Animation With Direct3D   |  Carl Granberg. A good, fresh read, highly recommended.

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