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Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)

John Sedlak, James Silva




[PDF.cp39] Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)

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 | #1680013 in Books |  Apress |  2008-09-24 | Original language:English | PDF # 1 |  9.25 x1.05 x7.01l,1.63 | File type: PDF | 450 pages

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||0 of 0 people found the following review helpful.| Definitely worthy of a spot on your shelf|By GameMaker|I'm finally taking the plunge and getting into xna game development, so I've bought a number of books to supplement a college course I am taking. I'm definitely glad to have this book.

This book is a bit odd in that it isn't a really a book for non-programmers or kids who are looking to write their first compute|About the Author|John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation ...

You can specify the type of files you want, for your gadget.Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)   |  John Sedlak, James Silva. A good, fresh read, highly recommended.

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