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Beginning iPhone Games Development

PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy, Stuart Marsh, Roderick Smith




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 | #2128597 in Books |  Apress |  2010-05-27 | Original language:English | PDF # 1 |  9.25 x1.64 x7.51l,2.70 | File type: PDF | 728 pages

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||3 of 3 people found the following review helpful.| Mostly Okay|By John D. Love-jensen|The authors of the book has neglected one vital area: actually working through the projects in each chapter to make sure that they work. Then having someone else work through the evolving projects to verify they actually work.

So expect a level of frustration.

One may consider such an egregious oversight to warrant rati|About the Author|PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e.,

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly ac...

You easily download any file type for your gadget.Beginning iPhone Games Development   |  PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy, Stuart Marsh, Roderick Smith. Just read it with an open mind because none of us really know.

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