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Beginning DirectX 11 Game Programming

Allen Sherrod, Wendy Jones




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 | #1461594 in Books |  2011-05-12 | Original language:English | PDF # 1 |  8.75 x7.00 x.75l,1.72 | File type: PDF | 384 pages

||1 of 1 people found the following review helpful.| Good Introductory Text on the DirectX 11 API, Though Not Very In-Depth|By A. M. Hernandez|Beginning DirectX 11 Game Programming by Allen Sherrod is, what I’d consider, a great introduction into DirectX programming. Just to be clear, it’s really only an overview of the DirectX APIs (Direct3D, DirectInput, etc.) and not really a graphics or game programming book (desp| |1. The What, Why, and How of DirectX. 2. Your First DirectX Program. 3. The 2D Resurgence. 4. Text and Font Rendering. 5. Input Detection and Response. 6. Audio in DirectX. 7. 3D Primer. 8. Shaders and Effects. 9. Cameras and Models in Direct3D. 10. Conclusion

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games fo...

You easily download any file type for your device.Beginning DirectX 11 Game Programming   |  Allen Sherrod, Wendy Jones. I really enjoyed this book and have already told so many people about it!

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