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Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Wolfgang Engel, Amir Geva




[PDF.cw40] Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

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 | #5367810 in Books |  2002-03-01 |  2001-03-15 | Original language:English | PDF # 1 |  1.33 x7.38 x9.11l, | File type: PDF | 528 pages

||2 of 3 people found the following review helpful.| Not totally clear, but very helpful|By David G. Ashworth|I have to say that my first attempt was to get thru chapter 5 and try the tutorials. The project files on the CD had German folder names, so my Visual c++ compiler didnt recognize it. Some people have made the complaints of not being able to compile some of the examples. When I placed the files in a new C++ project, al|About the Author|Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programm

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them i...

You can specify the type of files you want, for your device.Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)   |  Wolfgang Engel, Amir Geva. Which are the reasons I like to read books. Great story by a great author.

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