[PDF.92ft] Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library)
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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library)
Peter Walsh
[PDF.tm42] Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library)
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| #2232975 in Books | 2008-01-08 | Original language:English | PDF # 1 | 9.10 x1.16 x6.09l,1.64 | File type: PDF | 530 pages||27 of 27 people found the following review helpful.| Great beginner's book|By A. Eassa|So, the title of this book is "Advanced 3D Game Programming With DirectX 10.0", which seems to imply that the text is designed for intermediate/experienced programmers who want to up their skills to the next level. This book isn't really "advanced" at all -- it's an introductory DirectX/game programming book. So, keep that in mind if you're l|About the Author|Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotland, on the upcoming game A.P.B. He most recently worked as engine programmer on Crackdown for the Xbox 360. Among the other game titles he has
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discusse...
You easily download any file type for your gadget.Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library) | Peter Walsh. I was recommended this book by a dear friend of mine.