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3D Games Programming: Using DirectX 10 and Open GL

Pierre Rautenbach




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 | #2845047 in Books |  2008-10-02 | Original language:English | PDF # 1 |  9.60 x.90 x7.40l,2.30 | File type: PDF | 672 pages

||1 of 1 people found the following review helpful.| It's a ok book for an experienced developer|By M. Gordon|I don't usually do reviews on book's, but I figured that it would be wise cause the book isn't exactly all it is made out to be.

If I never did Direct X before, I would probably give this book a lower rating for the fact that the description is a little misleading. The description says that this book teaches a| |The Author's writing syle is ...a pleasure to read. Dr Arjan Egges, Utrecht University, The Netherlands

The idea to sample and use two major technologies, and not just focusing on one is excellent. Dr Elmarie Biermann, Tshwane university of Technolo

3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refracti...

You can specify the type of files you want, for your gadget.3D Games Programming: Using DirectX 10 and Open GL   |  Pierre Rautenbach. A good, fresh read, highly recommended.

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